Day 0 | Pre-Conference Workshops

Day 0 | Pre-Conference Workshops

The pre-conference workshops, are optional, taking place November 11th and present alternative teaching methods, such as serious games, to transfers innovative concepts as scientific thinking applied to agile project management. You can choose to follow each workshop in the morning session (8.30-13.00) or in the afternoon session (14.00-17.30)

ELEC 2019 Conference Pre-Workshop Descriptions

Guarantee your seat at the conference by registering here at this button. Pre-Conference Workshop 200€
Session: Slick Farm (Room MEL1)
Session: e.DO (Room MEL2)
Session: educaLEAN (Room BL26.01)
Session: 3M’s (Room BL26 Sala Consiglio)
Session: Lean Games (Room BL26 Sala Consiglio)


Registration begins at 08:00 and welcome for the workshops begins at 09:00-09:30.


Slick® Farm: Can you build a farm in 15 minutes? Linking agile project management and budget monitoring.

Marco Milani (IdeaTech)., Davide Cattaneo (IdeaTech)., Alessandro Carpentari (IdeaTech)

Location: MEL1

The Session 1 workshop is about building a farm within an agile team who will be provided with a methodology to perform agile project management while monitoring project costs:Slick®.Workshop participants are organised in teams of 3/4 people. Each team is required to build a farm using predefined graphical patterns, within a specific amount of time.The teams are self-managed and their objective is to build a farm in a given time-frame using Slick®-an agile methodology that overcomes traditional agile criticalities as lack of cost awareness and budget monitoring, to support decision making within either the team members or with external stakeholders. Every team uses a dashboard to manage their project and calculate the project’s performance in relation to Slick® indexes. If the project goes off track Slick® indexes will high light relevant areas for adjustment.The workshop offers a unique opportunity to experiment Slick® as an effective agile methodology with strict budget and risk control. Building a farm, mirrors a real life project where the team.

Learning Objectives:
The workshop assists participants in understanding how agile processes can be improved by Slick®and how one can ensure projects are delivered with complete transparency on advancement status and cost.At the end of the workshop the participants will be:

  • Aware of traditional agile management drawbacks while getting the importance of risk and budget management in agile projects.
  • Able to use Slick® indexes to monitor and control budget.
  • Able to evaluate the progress of the project to communicate correctly with the main stakeholders.


  • Marco Milani: Electronic Engineer, PhD, founder and MD at IdeaTech srl. Passionate about innovation, technology and software development.Creator of Kamaleont®, a disruptive code generator that grants a 70%boost in developer-productivity.Inventor of Slick®, a unique agile methodology aimed at controlling budget and risk. Thanks to Slick®, mid-top managers can guarantee financial and economical performance, even in innovative projects developed in highly dynamical contexts.
  • Davide Cattaneo: IT Engineer graduated at Politecnico di Milano, with a master’s degree oriented towards communication.More than ten years of experience in software development,software analysis and team management.Project leader on large projects.Addicted to new technologies, coupled with an artistic approach to the IT world.
  • Alessandro Carpentari: Project leader, knowledge manager, and software developer.Responsible for the analysis, design and development of web applications. Specialized in leading projects from the initial planning stage to the delivery stage, as well as, coordinating team members, monitoring projects and liaising with clients.

e.DO: Technology & Human, a convergent evolution.

Giuseppe Daqua (Comau), Federico Collarin (Gellify)

Location: MEL2

An immersive experience with GELLIFY experts & COMAU technologies: real experimentation of e.DO Robot will make participants understand how Humans & Technologies capabilities are reciprocally integrating, with a perspective on Industry 4.0 landscape. e.DO is a modular, multi-axis articulated robot with integrated open-source intelligence designed to make learning, creating, exploring and programming fun and more interactive. During the workshop, e.DO will teach elements of digital transformation and will allow participants to test and enhance hard and soft skills.

Participants: Anyone, people from big corporations or small companies, with or without any robotics knowledge will experience how e.DO robots can interact with humans to enclose unexpected dynamics that will lead the participants to understand the potential of human-machine integration, industrial culture and mindset.

Learning Objectives:
Will learn robots are not “scary” and represent the pivotal switch into an effective Industry 4.0 revolution.

  • Fundamentals of robotics and digital transformation
  •  Life skills such as cooperation, communication, problem solving, group work and creativity
  • Fundamentals of human-machine collaboration, which is a booster for industrial productivity and evolution. e.DO will teach participants not to be afraid of robotics and will show them that robots


  • Giuseppe Daqua: Mathematical Physicist, HR training specialist and responsible for educational e.Do experience COMAU
  • Federico Collarin: Industry 4.0 Consultant @ GELLIFY, a platform for B2B innovation, to connect consolidated companies and innovative B2B digital startups. Professional experience started in an AI Startup and then moved to consultancy, in EY. Master’s Degree in Management Engineering @ Politecnico di Torino, first class honours, with focus on Innovation and Entrepreneurship. MBA @ Collège des Ingénieurs, an international MBA Program with 6% admission rate and top level faculty professors (INSEAD, Harvard Business School, HEC, University of St.Gallen).

educaLEAN: Lean meets Education

Giuseppe Acquasaliente (Istituto Lean Management)

Location: BL26.01

Directed to either academics and practitioners, as well as people engaged with any leadership responsibilities, this workshop introduces educaLEAN, a learning method to be adopted when creating educational programs that gets his inspiration from lean principles and the Lisbon protocol. Anyone dealing with learning and education of either students or employees will get the benefits of getting to know how to properly develop training programs efficiently and effectively. Participants will work in teams and will deal with the preparation of specific training modules, developed implementing scrum and kanban techniques, to teach given topic of general knowledge. Rotation of teams and shifts of topics to be included in the training modules on dynamic fashion will make the workshop not only educative, but fun, too. Furthermore, not only awareness and learning, but also practical methodology to be applied on the spot by either professor, managers and practitioners will be the precious outcome of this 3 hours class.

Learning Objectives:
This session will lead the participants through a process of awareness and learning around both practical scrum project management and kanban as well as more complex issues linked with the development of training programs and educational activities within organizations. This session aims at give practical and usable insights, such as:

  • Explaining and let the participants gain experience with the dynamic of scrum, kanban and responsibilities management
  • Support new team members/employees training within operations and companies at large
  • Support the development of ad hoc training programs for new professional roles
  • Support organizations in creating training plans to train sales force on upcoming product/service a company may introduce
  • Give a concrete methodology to both educational institutes and companies able to establish a training program where enrolled students/employees have to achieve specific learning objectives, eventually linked to specific responsibility levels achievement.


  • Giuseppe Acquasaliente: Graduated in electrical engineering, corporate manager for 25 years with experience in technical and project management, plant management and general management. Interim manager and consultant with a lean approach for 7 years, operating both in manufacturing and in office work environment. Trainer and coach on behalf of Istituto Lean Management in the Lean Practitioner Program and responsible for the development of lean applications in education. Trainer of the educalean method in over 15 experiments at secondary schools in Italy

Lean Games: Teaching Through Experiences

John Bicheno - Professor of Lean Enterprise University of Buckingham

Location: BL26 Sala Consiglio

Games have been an integral part of Lean Education and Training ever since Hewlett Packard made their ‘Stockless Production’ video in 1982. Over two decades John Bicheno has been developing and refining games for all aspects of Lean and Operations Management. In 2014, John published the 2nd edition of his book The Lean Games and Simulations Book, which contains over 30 short games and variants covering a wide range of areas. Pia Anhede has been using games and also trained facilitators for more than 15 year and will share some of the games and also tips and tricks on how to use them as the teacher. We invite you to attend our Lean Games Workshop, where you will have the opportunity to play and discuss some of the games from the book and also some other small games and exercises. Although you cannot learn about Lean from playing games, they allow quick experiential learning that reading about Lean, or listening to a lecture cannot convey. Games allow players not only to learn about the interaction of particular Lean tools, but also to develop the richness of discussion, participation, and decision making that are essential requirements for successful Lean implementation in a broad range of environments.

Learning Objectives:
Delegates will leave

  • With instructions and experience of a number of games that they can facilitate themselves
  • With a pdf of all the games sheets from the Book by John Bicheno


  • Pia Anhede is an acknowledged leader in the area of implementing lean, organizational change and creating system of continuous improvement with sustainable results. Her main focus is building capability through an integration of training, implementing and coaching closely with clients. Pia has been working in a broad range of industries both in manufacturing, service, public sector and healthcare. She has been involved in a wide range of large-scale improvements in over 15 countries

3M's: What’s behind Muda, Muri, Mura?

John Bicheno, (University of Buckingham)

Location: BL26 Sala Consiglio

The game quickly and effectively shows the linkages between Muda, Muri, Mura. The workshop involves people rolling dice in pairs. Everyone plays.

Learning Objectives:
Participants will receive notes on the learning points, and guidance on how to run the game at their own institutions. The workshop:

  • Illustrates the non-linear relationship between queue length and demand variation, process variation (both types of mura), load, (muri) and capacity (including muda).
  • Provides a framework for understanding effective and non-effective improvement initiatives
  • Highlights improvement actions that are often ignored but which are very cost-effective.
  • Shows the implications of muda, muri, mura for Six Sigma, TOC, and TPM


  • John Bicheno is Professor of Lean Enterprise at the University of Buckingham, Buckingham UK. Previously he was with the Lean Enterprise Research Centre, Cardiff, where for 12 years he was course director of the M.Sc. program in Lean Operations. He has written 11 books on lean, one of which, The Lean Toolbox, has sold over 110,000 copies.